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.:. KANDOR |
Help Information for Kandor SIGIL: A rearing red horse; the Red Horse BANNER: The Red Horse on a field of pale green CAPITAL CITY: Chachin SYMBOLS: The Throne of the Clouds, the Sword of Kirukan RESOURCES: Trade, Stone, Precious Metals Kandor lies between the Border-nations of Arafel and Saldaea. Of all of the Borderlands, Kandor has a thriving center for trade, with a guild for merchants. Kandori merchants have a strong reputation, and bring much wealth into the nation from trade with other lands. Kandor is currently ruled by Her Most Illuminated Majesty, Ethenielle Cosaru Noramaga, By the Blessing of the Light, Queen of Kandor, Protector of the Land, Shield of the North, and High Seat of House Noramaga. Queen Ethenielle sits on the Throne of the Clouds, and wields the Sword of Kirukan, the weapons of all Queens of Kandor. The Sword of Kirukan is said to have been carried by the legendary warrior-queen of Aramaelle, and it is said to be a power-wrought weapon. Legend says that Kirukan had beheaded a false Dragon with her own hands, and bore two sons by another man who could channel. Or maybe the one she beheaded was the same as the father of her children. The Swordbearer carries the Sword of Kirukan for the Queen with the hilt in easy reach, and commands the armies of Kandor. Kandori men are recognized by their forked beards and the silver chains worn over their coats. Kandori also wear an earring, and Kandori merchants often wear earrings that are quite ostentatious. Members of the nobility also wear chains over their clothes and earrings. Mourning in Kandor: Comforts are kept to a minimum in a house of mourning. Tea is unsweetened, and even temperature is kept to a minimum. Kandori also wear white, and hang white banners outside their homes when they mourn. See Also: Nations, Update |
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.:. KANDORI |
Help Information for Kandor SIGIL: A rearing red horse; the Red Horse BANNER: The Red Horse on a field of pale green CAPITAL CITY: Chachin SYMBOLS: The Throne of the Clouds, the Sword of Kirukan RESOURCES: Trade, Stone, Precious Metals Kandor lies between the Border-nations of Arafel and Saldaea. Of all of the Borderlands, Kandor has a thriving center for trade, with a guild for merchants. Kandori merchants have a strong reputation, and bring much wealth into the nation from trade with other lands. Kandor is currently ruled by Her Most Illuminated Majesty, Ethenielle Cosaru Noramaga, By the Blessing of the Light, Queen of Kandor, Protector of the Land, Shield of the North, and High Seat of House Noramaga. Queen Ethenielle sits on the Throne of the Clouds, and wields the Sword of Kirukan, the weapons of all Queens of Kandor. The Sword of Kirukan is said to have been carried by the legendary warrior-queen of Aramaelle, and it is said to be a power-wrought weapon. Legend says that Kirukan had beheaded a false Dragon with her own hands, and bore two sons by another man who could channel. Or maybe the one she beheaded was the same as the father of her children. The Swordbearer carries the Sword of Kirukan for the Queen with the hilt in easy reach, and commands the armies of Kandor. Kandori men are recognized by their forked beards and the silver chains worn over their coats. Kandori also wear an earring, and Kandori merchants often wear earrings that are quite ostentatious. Members of the nobility also wear chains over their clothes and earrings. Mourning in Kandor: Comforts are kept to a minimum in a house of mourning. Tea is unsweetened, and even temperature is kept to a minimum. Kandori also wear white, and hang white banners outside their homes when they mourn. See Also: Nations, Update |
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.:. KILL |
The terms HIT, KILL or MURDER no longer apply. For information about engaging in code fighting, type: <help turn-based combat> Also see Policy PK. |
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.:. KILLING |
A Player Kill occurs when one player attacks another player. When a PK is initiated, the players involved enter into code combat and fight until one or more of them surrenders or retreats or dies. Please keep in mind that Pkilling is always In Character. It is highly advised that you read the Policy regarding Pkilling before ever attempting it. To view this policy, type: <policy PK> Currently the SUBDUE feature is not working. To avoid dying in a Pkill fight you must retreat and escape the battle. Also note that you no longer lose anything in the way of skills, EXP or gold upon death. See also: Turn-Based Combat, Turn Retreat, Recreate |
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.:. Kin |
-----------------------------[ Wisdoms ]----------------------------- The Wisdoms are a group of women who are brought together by the ability to channel, or the spark, that most of the Wisdoms posses. All of them -in the books- were at one time in the Tower. Some were sent away because they were not strong enough to Tower standards and others could not adapt to Tower life, rules or whatever else. Not all cases are in the books so there is room for speculation. Being that this is not the books, and that we are in a parallel universe, the Wisdoms do accept Wilders. The Wisdoms have many rules, and keep their secrets to themselves. Although, it is later found that the Tower had almost always known of their existence. * Leaders within the Wisdoms are designated more upon respect than upon authority. * There are no extra chores for not getting a lesson done, as they do Aes Sedai do to novices, and accepteds. As a matter of fact, learning to channel is -not- required, unless your RP leads in that direction. * Being able to channel is not a requirement, even the best Wisdoms within the books couldn't channel a lick. If you're looking for a guild that will be fun without bowing and scraping, and treat you like family, then look no further. See Also: Wisdom Req, Template Show 12 |
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.:. Kin Requirements |
-----------------------[ Wisdoms Requirements ]----------------------- For information on seeking the Wisdoms and/or the Kin, please see the guild requirements at template show 12. |
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.:. Kinreq |
1. A believable character background mudmailed to the Guildleader(s). 2. A good description. (Please speak to us if you need or want help.) 3. Healing Talent is highly recommended if you are playing a channeler but it is notrequired. Mindmastery and Teaching talents are also useful but not required. 4. Use the SEEKS Channel to inform us you that you are seeking so that we may find you easily and help you get the role-play needed to be guilded. Typing 'seeks kin' will add you to our list. 5. RP with Kin Members and get sponsors. |
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.:. KNIFE HANDS |
============================================================= Sovin Nai (Knife Hands) ============================================================= The society of the Sovin Nai trains almost exclusively with belt knives, and the art of unarmed combat. While knowledgable with spears and bows, they are much more comfortable using only their hands and feet, or a long belt knife. |
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