Please select by the first letter of the name or type in your search below:

- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other


.:. combat endurance_cost_percent


COMBAT ENDURANCE_COST_PERCENT

Staff runtime control for scaling all combat form endurance costs.

Syntax:
  combat endurance_cost_percent [1..1000]

Examples:
  combat endurance_cost_percent
  combat endurance_cost_percent 75
  combat endurance_cost_percent 100

Use combat endurance_cost_percent 75 to make all forms cost 75 percent of
their current authored runtime cost. This globally scales costs while the game
runs. It does not rewrite form endurance_cost rows.

The compiled default is 10. A fresh configuration with no saved value uses
the default. An explicitly saved percent overrides it and survives restarts
and copyovers.

Use combat endurance_cost_percent 100 for an explicit one-to-one scale. 100
remains a valid setting, but it is not the default.

Use fset only when you intend to edit the stored endurance_cost values authored
on forms.

See also: help fset.


:: Beginning

 
 Copyright © 2003 A Moment in Tyme
 Web Design by: Tannil and Guy
.:. Top of Page