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.:. combat_xp_mode


combat_xp_mode

Staff rollout control for combat XP.

Modes:
  off    no calculation, no log row, no grant, no player message
  shadow diagnostic calculation and log only, no grant, no player message
  live   calculation, log, grant, and player message

Default is live. Release safety comes from pre-release validation, not from
starting production in diagnostic-only mode. Use shadow only for staff diagnostics or
retuning projections when grants are not desired.

Before release, run the live-mode source-specific SIT gate plus the bounded
deterministic combat XP UAT balance gate across low/mid/high levels,
varied STR/DEX/weight profiles, weapon kits, armor, small animals, ordinary
humans, tough guards, PvE, PvP, and followthru practice. Verify action and
victory XP rows, player messages, RP report isolation, off-mode kill switch behavior,
and the approved 0.2500..0.3500 combat-to-RP ratio band around the 0.3000 target.

Staff tuning knobs cover action weight, victory bonus share, target RP ratio,
PvP practice handling, and winner bonus safety. Tune those controls instead of
changing RP accounting or adding kill only XP.

Audit with combat explog top, combat explog pvp, combat explog text, and
combat explog player <name>. Filters include --days, --mode, --source, and
--opponent where applicable.

Rollback or kill switch: set combat_xp_mode off. Off stops calculation,
logging, grants, and player messages for combat XP.


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