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| .:. combat_xp_mode |
combat_xp_mode Staff rollout control for combat XP. Modes: off no calculation, no log row, no grant, no player message shadow diagnostic calculation and log only, no grant, no player message live calculation, log, grant, and player message Default is live. Release safety comes from pre-release validation, not from starting production in diagnostic-only mode. Use shadow only for staff diagnostics or retuning projections when grants are not desired. Before release, run the live-mode source-specific SIT gate plus the bounded deterministic combat XP UAT balance gate across low/mid/high levels, varied STR/DEX/weight profiles, weapon kits, armor, small animals, ordinary humans, tough guards, PvE, PvP, and followthru practice. Verify action and victory XP rows, player messages, RP report isolation, off-mode kill switch behavior, and the approved 0.2500..0.3500 combat-to-RP ratio band around the 0.3000 target. Staff tuning knobs cover action weight, victory bonus share, target RP ratio, PvP practice handling, and winner bonus safety. Tune those controls instead of changing RP accounting or adding kill only XP. Audit with combat explog top, combat explog pvp, combat explog text, and combat explog player <name>. Filters include --days, --mode, --source, and --opponent where applicable. Rollback or kill switch: set combat_xp_mode off. Off stops calculation, logging, grants, and player messages for combat XP. |
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