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.:. combat xp


combat xp

Combat experience is supplemental progress for active combat. RP remains fastest
and is still the preferred path for character growth. Combat XP does not replace
RP rewards, RP logs, RP contests, or RP economy systems.

Combat XP can come from two places when staff have enabled it:
  action experience during eligible fighting
  victory bonus experience when an eligible fight ends

Action experience depends on qualifying combat actions. For an eligible PvE
victory, the opponent's OFA (overall fighting ability) sets the fight XP
budget; level difference is applied once to that budget. The victory bonus
is part of that budget, not a fixed award or a promise of exact XP.

Eligible natural PvE fights stand on their own. Qualifying action experience
and victory bonuses are not reduced by repeat history: fighting the same
opponent again, returning to the same area, or re-engaging after a flee does
not diminish a later eligible PvE award.

PvP anti-abuse safeguards still apply. Scripted loops, no-emote sparring,
unattended actions, and predictable patterns in player versus player combat
can be diminished or denied.

RP during combat is still RP. If your roleplay is valid under the normal RP
rules, it can still qualify for normal RP systems. Generated combat form text
and coded result text do not count as player RP, and identical repeated text
is not counted again.

See also: help combat descriptions, help followthru practice.


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