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.:. CHANNELING EXHAUSTION





Overchanneling means drawing on the One Power beyond the Endurance
you have left. The weave command does not automatically refuse a cast
just because your Endurance is low or already negative. Being allowed
to attempt it does not make it safe.

When the risk applies

When you cast a weave, exhaustion, burnout and death risk use your
Endurance after that cast's base cost has been paid. This includes the
first cast that takes you below zero.
You do not get a safe first overdraw followed by danger only on the
next attempt.

In combat, an accepted charge pays when it resolves, not when you begin
gathering. Cancelling it before resolution avoids its base weave cost.
A lower spend tier may use less Endurance, but choosing level 1 is not
a promise of safety. Read the weave's own information and watch your
remaining Endurance.

Burnout cuts you off from the Source; drawing too much can also kill
you. These are overchanneling consequences, not the same failure as
a combat weave collapsing and backfiring.

Backfire and failed trials

A failed initial weave skill trial costs Endurance without beginning a
charge. A held weave can instead collapse at maturity, or backfire
when a heavy hit interrupts it. Backfire costs additional Endurance
and stuns you. Failed-trial and fizzle/backfire penalties do not by
themselves add another overchanneling burnout or death check.

Heal and releasing the Source

Heal pays its base spend before its final caster exhaustion. Its risk
check still uses the Endurance left after that payment. The final
exhaustion effect does not erase the debt or make an unsafe draw safe.

If you still hold the Source, negative Endurance alone does not block
another cast. Taking a fresh grasp is different: you cannot do that
while your Endurance is negative. Letting go while exhausted makes
you fall asleep, and does not undo a risk already taken.

Example:
> weave 'fireball' 1 loth
This chooses a spend tier; it is not a safe-overchanneling command.

See also: Weave, Grasp, Release, Combat Channeling,
Heal, Endurance


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