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| .:. CURE WOUNDS |
Cure Wounds Cure Wounds restores health and repairs injuries to body parts that are still present. It lessens ordinary cuts, bruises and burns as those parts recover; fully repairing a part closes its ordinary wounds. It does not mend fractures or regrow severed limbs. A burn can stop worsening while the affected part remains injured: settled burns are not the same as repaired injuries. Cure Wounds can repair that remaining harm. You must grasp the One Power, know this weave, and meet its prerequisites and flow requirements. Healing Talent describes the talent's role in learning Healing weaves. Use inform 'cure wounds' for current requirements and teaching information. Syntax: > weave 'cure wounds' <target> > weave 'cure wounds' <power level> <target> Power levels 1-4 select spending tiers independently of your grasp amount. Without a power level, spending follows your grasp; a plain grasp uses the weave's default. Name a visible target in your room. Combat casting also follows the normal charging and interruption rules. Example: > weave 'cure wounds' 1 loth See also: Heal, Healing Talent, Weave, Spells, Combat Channeling, Overchanneling |
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