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.:. CURE WOUNDS


Cure Wounds

Cure Wounds restores health and repairs injuries to body parts that are
still present. It lessens ordinary cuts, bruises and burns as those parts
recover; fully repairing a part closes its ordinary wounds.

It does not mend fractures or regrow severed limbs. A burn can stop
worsening while the affected part remains injured: settled burns are not
the same as repaired injuries. Cure Wounds can repair that remaining harm.

You must grasp the One Power, know this weave, and meet its prerequisites
and flow requirements. Healing Talent describes the talent's role in
learning Healing weaves. Use
inform 'cure wounds' for current requirements
and teaching information.

Syntax:
> weave 'cure wounds' <target>
> weave 'cure wounds' <power level> <target>

Power levels 1-4 select spending tiers independently of your grasp amount.
Without a power level, spending follows your grasp; a plain grasp uses the
weave's default. Name a visible target in your room.
Combat casting also follows the normal charging and interruption rules.

Example:
> weave 'cure wounds' 1 loth

See also: Heal, Healing Talent, Weave, Spells,
Combat Channeling, Overchanneling


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