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| .:. CHAIN LIGHTNING |
Chain Lightning Chain Lightning strikes your named eligible target first, then jumps to other eligible occupants of the same room, striking each at most once. Each delivered hit weakens the next; skipping someone does not use a hop. The chain can continue after the first victim dies. It never jumps into another room. Properly grouped allies are normally avoided, but a misfire can still hit them. A successful cut stops the chain, not just the hit on that defender. Choose the first target with the rest of the room in mind: this is not a single-victim weave. Syntax: > weave 'chain lightning' <power> <target> Example: > weave 'chain lightning' 2 Shai Power may be 1-4. It is separate from your grasp and the weave's complexity. You may also omit power: weave 'chain lightning' Shai. See WEAVE for casting requirements and Combat Channeling for gathering during a fight. See also: WEAVE, Combat Channeling |
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