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| .:. aggression |
Aggressiveness is how hard you press in a fight. Older help called this a stance. A careful fighter defends better, tires less and gets fewer chances to strike again. A reckless one strikes more often, defends worse and tires faster. Syntax: > aggressiveness <defensive/normal/aggressive/reckless> Sets your mode. You can shorten the mode name, and aggression works as a name for the command. With no mode, it explains what the setting does. There are four modes: defensive, normal, aggressive and reckless. New characters start at normal. Moving toward reckless gives you more chances to strike again, makes your defense weaker and tires you faster. Moving toward defensive does the opposite. Example: > aggressiveness aggressive Aggressiveness set to aggressive. An even fight against someone who is not hurting you much can drag on if you stay defensive. Switch to aggressive if you want to push it along, or flee. See also: Combat, Followthru, Wimpy, Flee |
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