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.:. follow-through











Follow-through is how hard and how far you swing. A bigger swing lands harder
but is easier to avoid, and it is the only way to sever a bodypart.

Syntax:
> fthru <practice/normal/extreme>
Sets your follow-through. With no argument, it explains the setting. The
command also goes by
followthru, followthrough, follow-thru,
follow-through and fthrough. They are all the same.

Practice does almost no damage, and suits sparring. Normal is where new
characters start. Extreme hits much harder and blows through blocks more
easily, but your chance to connect goes down.

Example:
> fthru extreme
Follow-through set to extreme.

Only extreme follow-through can sever a bodypart. Practice and normal
cannot.

An NPC you attack with extreme fights back with extreme for the rest of that
encounter. If you are not using extreme, you get one warning when you face
an extreme opponent.

See also: Combat, Aggressiveness, Followthru Practice, Combat XP








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