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| .:. combat |
Combat (MM32 turn-based) Core commands: slash <target> [aim] thrust <target> [aim] unarmed <target> [aim] flourish <target> parry <target> dodge <target> pass wait flee Notes: - In turn combat, you normally only act on your turn. - flee is turn-gated; in autocombat it can be queued to fire when your turn comes. - subdue is a toggle that converts lethal blows against NPCs into a capture/subdue state. Combat meta: combat speed <seconds> (manual turn timer; minimum 5 seconds) combat debug (imm-only) See also: help flee, help subdue, help followthru. |
| :: Beginning |


