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.:. LEARN


Skills and spells can be player-taught, meaning that you can learn
them from other characters in the game through roleplay. To learn
skills, find a willing teacher. A suitable teacher in your room may
also offer lessons through the learn command.

To teach skills, you must first have the skill you wish to teach.
You must also have a student, or multiple students. If you wish to
teach more than two players at a time, you need the Teaching Talent.

Teaching and being taught belong in roleplay: you may only give or take
a lesson while you are roleplaying, although the roleplay need not show
the teaching itself. Lessons in Weapon Mastery and Channeling Mastery
skills are the exception. Your skills and spells also improve slowly as
you use them.

Syntax:
> lesson begin <student> <skill|spell> <name>
> lesson end <student>
> lesson end

Begin starts a lesson in a skill or spell you possess. End with a
student's name ends that student's lesson; end alone ends all your
lessons.

Example:
> lesson begin Mira spell lightning

Learning and practicing on your own
Practice without an argument lists your skills. Practice with an
argument is disabled; use learn for self-practice instead.

Syntax:
> learn
> learn <name>
> learn skill <name>
> learn spell <name>
> learn stop
> practice

With a suitable room teacher, learn lists what they offer, and learn
followed by a name asks to learn it. Learn skill and learn spell request
self-practice. For ordinary skills and spells, you must already know
enough to practice them. Self-practice uses Endurance and has learning
restrictions; it is not a way to learn every skill or spell from nothing.
Use learn stop to end your practice session.

Example:
> learn skill dagger
> learn stop

Forms
You can learn forms in lessons, practice them alone, or improve them
through use.

Syntax:
> lesson begin <student> form <form name>
> lesson end <student>
> learn form <form name>
> learn stop

A teacher must know the form, and the form must be teachable. You can learn
a form you do not yet know in a lesson. You cannot surpass your teacher.
Lessons normally stop at 50%; the Teaching Talent raises the limit to 75%.

To practice alone, you must already know a learnable form. Begin practice
at 30% or better, but below 50%. Practice uses Endurance; stop with learn
stop. A session normally raises a form no higher than 50%, or 75% if you
have the Teaching Talent. Learning slows as your proficiency grows.

Players also improve learnable forms by using them in resolved attacks or
defenses. By defending against a learnable form you do not know, you may
pick it up at 1%. Once known, improve it through your own use or training.
Non-learnable forms never improve through use or spread through defense.

Weapon Mastery is the forms you know, not a separate skill. Each form has
a fixed mastery tier; raising proficiency does not change that tier.

Example:
> forms
> learn stop
Use forms to find the name of a form you know before practicing it.
Use learn stop when you want to end your practice session.

See also: Forms, Skills, Spells, Teaching Talent

















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