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'stance' modifies the two bitvectors handling character and victim stance.  
Currently, the only stances we care about are 'standing' and 'on ground', which
is still defined as 'sitting' from MM2.  We saw no need to make a distinction,
but if it comes up we can always modify this further pretty easily.

Syntax:   stance <char/vict> <standing/sitting>
    Ex:   stance char standing


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