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'orientation' modifies the four most signicant bits of the attack_direction bitvector, and acts as a series of shift bits to enable defenses to work (or not work) against any combination of attacks from any of the four sides. It also allows for attacks to be aimed specifically from certain orientations - for example, a form called backstab might work only on a player who is facing away from you. This is Nico putting his electrical engineering background to nonprofit use. :p Syntax: orientation <front/behind/left/right/all/none> Ex: orientation behind |
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