- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other
.:. |
'attack_direction' sets the angle of attack for attacks, and the angle(s) the defense works against if the form is defensive. The 4 most significant bits of this bitvector handle orientation (modified by 'orientation)'. Attacks are listed in draw_punchbag_a (cuz it was easier to explain visually with integer angles than it was to call everything 'diagonally_downward_left_to_right', or 'diagonally_upward_left_to_right' etc. Plus I just really wanted a funny function that drew pictures. Syntax: attack_direction ə/2/.../10/all/none> -or-: attack ə/2/.../10/all/none> ***Attack Angles*** '0' '7' | '1' * | * * V * '6'--> X <--'2' * ^ * * | * '5' | '3' '4' '8': Dead On (Thrusts) '9': Thrown '10': Undefined (none) The 'X' is the defender, and he's facing us (attacker). Ex: attack 2 |
:: Beginning |