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Other
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Name: Phrase: ----- ------- act - Text to match action performed. bribe - Number indicating minimum amount of money to set off trigger. death - N/A entry - Percentage of time to trigger. fight - N/A give - Text, number, or 'all'. If text, it will try to match the text against - the names (aliases) of the object. If a number, it will match against - the vnum of the object. If all, it will match all objects given. greet - The number indicating the direction to check, or all to match all - directions. NORTH = 0, EAST = 1, SOUTH = 2, WEST = 3, UP = 4, DOWN = 5 grall - Same as greet. GRALL differs from GREET in that GRALL greets people - regardless if mob is busy fighting or whatnot. kill - N/A hpcnt - Percentage of hit points (N/A) random - Percent chance of firing at every moble update. (Once per second). speech - Text to match whatever was said. exit - The number indicating the direction to check, or all to match all - directions. NORTH = 0, EAST = 1, SOUTH = 2, WEST = 3, UP = 4, DOWN = 5 exall - Same as exit, but will check even if mob is 'busy'. delay - Percent chance of firing. surr - N/A |
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