- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other
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$i - The keywords (aliases) for the mob $I - The mobs short description (Usually it's name) $n - If the victim can see the mob (IE: Not dark or has a light), the keywords (aliases) for mob, otherwise 'someone'. $N - If the victim can see the mob (IE: Not dark or has a light), the short description (Usually it's name) for mob, otherwise 'someone'. $t - The keywords (aliases) for the victim of any given action. $T - The name or short description of the victim of any given action. $r - The keywords (aliases) for a random character in the room with the mob. $R - The name or short description of a random character in the room with the mob. $q - The keywords (aliases) for the target of a mob (Whoever activated the trigger). $Q - The name or short description of the target of a mob (Whoever activated the trigger). $j - he/she/it depending on sex of the mob. $e - he/she/it depending on sex of the mob, or 'someone' if room is dark and player has no light, or if player is blind, etc. $E - he/she/it depending on sex of the victim of a given action. $J - he/she/it depending on sex of random character in room with mob. $X - he/she/it of mob's target (Whoever activated the trigger.) $k - him/her/it depending on sex of mob. $m - him/her/it depending on sex of character initiating an action. $M - him/her/it depending on sex of victim of any given action. $K - him/her/it depending on sex of random victim chosen from room. $Y - him/her/it of mob-prog's target. $l - his/hers/its depending on sex of mob $s - his/hers/its depending on sex of character that initiated action. $S - his/hers/its depending on sex of mob, or 'someone' if character can not see mob. $L - his/hers/its depending on sex of random character from room. $Z - his/hers/its depending on sex of mob-prog target. $o - first keyword (alias) of object. $O - short description of object. $p - First keyword (alias) from second object $P - Short description of second object. $0 through $9 - User defined variables. You may store data in these variables - using the "mob store" command. Example: mob store 1 $N - The above example would store the value of $N in variable $1 - $1 will remain available for all scripts running under the - current mob, so these can be used to pass data back and forth - between scripts. |
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