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The MPEDIT command allows you to edit code associated with mob programs.  This code can then be attached to mobs to allow them to interact with players or their environment.

Syntax :
mpedit [vnum]         - Edit mob program with vnum [vnum]
                      - This command will put you into the mpedit editor,
                      - Where all commands are interpreted by mpedit.
                      - See the listing below for valid commands.
mpedit create [vnum]  - Create a new mob program and give it vnum [vnum]
                      - This command will put you into the mpedit editor.
mpedit list           - List all mobprogs in the game.
mpedit list [zone]    - Lists all mobprogs in the zone.
mpedit save           - This command behaves differently if you're
                      - already inside mpedit or not.  If you are outside
                      - mpedit, it will save all mobpogs.  If you are in
                      - mpedit, it saves the mobprog you're editing.

Commands available inside MPEDIT:

commands         - Display the available commands.
create [vnum]    - Create a new mob prog with vnum [vnum]
code             - Enter the code editor where you write the actual code.
title [title]    - Give the mobprog a title to make it easier to identify.
show             - Show the current stats.  (Same as just hitting enter).
list             - List all mobprogs in the game.
list [zone]      - List all mobprogs in the zone.
save             - Saves the program you're editing.
save [port]      - Saves the program to a specific port.
functions        - List all available functions for use in 'if' statements.
funcs            - Shorthand for 'functions' command above.

See also: MOBPROGRAMS, MOB FUNCTIONS, MOB COMMANDS, MOB TRIGGERS, MOB ACT CODES, MOB LOGIC


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