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A Moment in Tyme, unlike other MUDS you may be familiar with, does not have a coded class system. This MUD is unique, in that you are not limited merely to one form of class such as a fighter, or a mage. When you first log into the game and create your character, you can choose certain talents which ultimately define what type of character you end up playing. There aren't any limits on the talents you can choose from when you create your character, other than a leveling modifier which basically increases the amount of experience you need to level, based on how many talents you choose. The rarer or more advantageous the talents, the higher the leveling modifier. You can also choose weaknesses that lower your leveling modifier, but these weaknesses must be roleplayed out. In the end, your 'class' is not determined by code, but by your background, and which Guild (or Guilds) you end up choosing. All guilds require that you compose some sort of background, which includes an explanation of your talents and skills and why your character belongs. More information can be found under the specific guild help files, on the template board, or simply ask on the newbie channel and someone will be able to point you in the right direction. See Also: Multiguild, Template, Talents, Channeling |
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