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   Attention! We have changed our timeline and are currently set
   at the very end of Winter's Heart, the ninth book in the series.
   Those who have not read this far in the books may find
spoilers
   in the game.  However, we are also a mirror world, breaking off
   after the events of Winter's Heart, to make our own story and to
   carve our own destiny.  Things may not end as they did in the books.

  
Channeling Mastery and Weapon Mastery are a THING OF THE PAST.
   There will be no more elitist log requirements, and no one will be
   picking through your RP to decide if you are worthy of a higher
   skill with the blade or with channeling.  GLs will be in charge
   of deciding when their players are properly trained.  Overall
   channeler strength is now determined by flowstrengths and talents.
   If there is a dispute, only then will Staff intervene.  This new
   system is designed as a temporary measure until code combat is in.

   The
Dragonsworn, Hunters, and Tinkers guilds have been returned.  
   We hope that players will feel encouraged to join these guilds again.  
   Each one had its own  unique community, and we want to bring this
   feeling back to players who joined them for this reason.  Please
   contact
Rissa if you are interested in joining or even leading
   one of these guilds.

   See
help timeline for more details about recent IC events.

  
Combat is getting most of our attention now.  Currently
   we're on
forms.  These are being written and tested by Jaiden,
   for the most part, though 70 forms were contributed by Ranulf.

   We are currently working on a number of automated
quests that
   players can do by themselves to earn quest points, equipment, or
   to learn skills.  We hope you will find these a fun way to pass
   the time when there is no RP to be had, and there are many other
  
secrets being built into the game, if you choose to explore.
   Please contact the
Building department if you have quest ideas.

  
The newest versions of weapons and armor are done.  We're holding
   off on importing it until combat is up, while we focus on getting other
   half-done and closely related things finished.

   Things we are working on:
  
   Ubermap:  
59.2% Finished
   Turn-based Combat:  
50% Finished
   Player Creation:  
90% Finished
   Forms:  
25% Finished
   Auto-Quests:  
15% Finished
   Non-Combat Eq:  
100% Finished
   EQ Proofreading/Flagging:  
100% Finished
   Create/Edit Shops:  
60% Finished
   Shop Errors Fixed:  
95% Finished
   New OCS Policy:  
100% Finished
   Restore Skill Percentages:
100% Finished
   Crafting Skill:  
98% Finished
   Economy:
Needs De-bugging

  
If you're interested in coding, send us an email at tyme@tymemud.com,
   or mail
Duren using the mudmail system.

   If you wish to help with
building, contact Ayasha.  Mudmail in the
   game is the best way to reach her.

   You can now exchange your
quest points for experince points. Type
  
exchange for details.

  
Visit us at http://tymemud.com!


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