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Attention! We have changed our timeline and are currently set at the very end of Winter's Heart, the ninth book in the series. Those who have not read this far in the books may find spoilers in the game. However, we are also a mirror world, breaking off after the events of Winter's Heart, to make our own story and to carve our own destiny. Things may not end as they did in the books. Channeling Mastery and Weapon Mastery are a THING OF THE PAST. There will be no more elitist log requirements, and no one will be picking through your RP to decide if you are worthy of a higher skill with the blade or with channeling. GLs will be in charge of deciding when their players are properly trained. Overall channeler strength is now determined by flowstrengths and talents. If there is a dispute, only then will Staff intervene. This new system is designed as a temporary measure until code combat is in. The Dragonsworn, Hunters, and Tinkers guilds have been returned. We hope that players will feel encouraged to join these guilds again. Each one had its own unique community, and we want to bring this feeling back to players who joined them for this reason. Please contact Rissa if you are interested in joining or even leading one of these guilds. See help timeline for more details about recent IC events. Combat is getting most of our attention now. Currently we're on forms. These are being written and tested by Jaiden, for the most part, though 70 forms were contributed by Ranulf. We are currently working on a number of automated quests that players can do by themselves to earn quest points, equipment, or to learn skills. We hope you will find these a fun way to pass the time when there is no RP to be had, and there are many other secrets being built into the game, if you choose to explore. Please contact the Building department if you have quest ideas. The newest versions of weapons and armor are done. We're holding off on importing it until combat is up, while we focus on getting other half-done and closely related things finished. Things we are working on: Ubermap: 59.2% Finished Turn-based Combat: 50% Finished Player Creation: 90% Finished Forms: 25% Finished Auto-Quests: 15% Finished Non-Combat Eq: 100% Finished EQ Proofreading/Flagging: 100% Finished Create/Edit Shops: 60% Finished Shop Errors Fixed: 95% Finished New OCS Policy: 100% Finished Restore Skill Percentages: 100% Finished Crafting Skill: 98% Finished Economy: Needs De-bugging If you're interested in coding, send us an email at tyme@tymemud.com, or mail Duren using the mudmail system. If you wish to help with building, contact Ayasha. Mudmail in the game is the best way to reach her. You can now exchange your quest points for experince points. Type exchange for details. Visit us at http://tymemud.com! |
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