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Your stats, statistics, affect quite a bit about your character. They define your character, and determine in code what are your character's strengths and weaknesses. If you have low Strength, your character is rather weak. If you have high Dexterity, you might be more nimble than most. Since the conversion to MM3, stats have undergone a rather sizable overhaul. These are the stats and their general affects. Strength: This affects your character's overall strength, making you hit harder in battle, be able to carry more weight, as well as wear heavier armor. Dexterity: This makes you naturally more difficult to hit in combat. It affects your speed and agility and precision. In relation to code combat, it serves to increase your Combat Points. In addition, a raising DEX allows you to hold more items in your inventory. Constitution: This affects your Life and Endurance, giving you more Stamina allowing you to last longer during battle and take more wounds, yet continue fighting regardless. For Channelers, Endurance will affect how much you can Channel, how many Weaves you can cast before exausting yourself. See also: Training, Levels, Flows, Score |
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