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.:. Eruption Spell


Eruption

Eruption bursts rock and earth beneath eligible occupants of your room.
It deals crushing injuries; armor's physical protection against crushing
blows applies. A surviving standing combatant may also be thrown off
their feet. This is a recoverable fall: use
stand to get back up.

You do not name a target. Properly grouped allies are normally avoided,
but a misfire can still hit them. A successful cut can stop the eruption
before it reaches its victims.

Syntax:
> weave 'eruption' <power>

Example:
> weave 'eruption' 2

Power may be 1-4. It is separate from your grasp and the weave's complexity.
You may also omit power:
weave 'eruption'. See WEAVE for casting
requirements and
Combat Channeling for gathering a weave during a fight.

See also: WEAVE, Combat Channeling, Cure Wounds, Heal


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