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| .:. Eruption Spell |
Eruption Eruption bursts rock and earth beneath eligible occupants of your room. It deals crushing injuries; armor's physical protection against crushing blows applies. A surviving standing combatant may also be thrown off their feet. This is a recoverable fall: use stand to get back up. You do not name a target. Properly grouped allies are normally avoided, but a misfire can still hit them. A successful cut can stop the eruption before it reaches its victims. Syntax: > weave 'eruption' <power> Example: > weave 'eruption' 2 Power may be 1-4. It is separate from your grasp and the weave's complexity. You may also omit power: weave 'eruption'. See WEAVE for casting requirements and Combat Channeling for gathering a weave during a fight. See also: WEAVE, Combat Channeling, Cure Wounds, Heal |
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