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.:. Firestorm Spell


Firestorm

Firestorm calls a raging blaze through your room, burning eligible
occupants. Fire damage is spread across each victim's present external
body parts. Worn armor with fire protection reduces the damage only where
it covers the body; ordinary clothing does not provide that protection.

Burns can keep causing injury after the initial hit. They persist through
saving, quitting and logging back in. Burns eventually settle, but damaged
body parts may still need healing.
Cure Wounds and Heal can treat them.

You do not name a target. Properly grouped allies are normally avoided,
but a misfire can still hit them. A successful cut can stop the firestorm
before it reaches its victims.

Syntax:
> weave 'firestorm' <power>

Example:
> weave 'firestorm' 2

Power may be 1-4. It is separate from your grasp and the weave's complexity.
You may also omit power:
weave 'firestorm'. See WEAVE for casting
requirements and
Combat Channeling for gathering a weave during a fight.

See also: WEAVE, Combat Channeling, Fire Protection,
Cure Wounds, Heal





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