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| .:. Duststorm |
Duststorm Duststorm lashes eligible occupants of your room with stinging dust. It deals damage and spoils surviving victims' aim, making their attacks easier to avoid. It can also cause ordinary blindness. These are separate effects: immunity to blindness does not prevent the damage or spoiled aim. Cure Blind removes the blindness, not the accuracy penalty. The accuracy penalty wears off. Recasting refreshes it rather than stacking a stronger penalty, and saving and relogging does not clear it. You do not name a target. Properly grouped allies are normally avoided, but a misfire can still hit them. A successful cut can stop the weave before it reaches its victims. Duststorm cannot be used in peaceful rooms. Syntax: > weave 'duststorm' <power> Example: > weave 'duststorm' 2 Power may be 1-4. It is separate from your grasp and the weave's complexity. You may also omit power: weave 'duststorm'. See WEAVE for casting requirements and Combat Channeling for gathering a weave during a fight. See also: WEAVE, Combat Channeling, Cure Blind |
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