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Other
| .:. FLEE |
Try to break away from a fight and run out through one of the exits. You have to be fighting, and a bit of Dexterity helps your chances. Syntax: > flee On your turn, this tries to escape right away. Getting out, failing to break away, finding no way out, being too tired to move, and opening a door all use up your turn. If something stops you from fleeing at all, you are told "You can't flee right now." and keep your turn. If it is not your turn, or you are busy defending an attack, flee instead asks to run when your turn comes. Type it again to cancel the request. You do not need autocombat for this, and an attack aimed at you is dealt with before the request is acted on. If the only way out is a closed door, the attempt opens it, and you try to run on a later turn. Example: > flee You escape the fight. The room sees that you leave, or sees you fail with "tries to flee, but can't break away!" See also: Combat, Wimpy, Autocombat |
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