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Emote is the main command which precedes your In-Character actions. Emote is one of the most important tools to Roleplay here on A Moment in Tyme, along with many other useful roleplaying commands such as pemote, npc, rpseek, etc. Syntax: > emote <string> > emote is feeling very sad today. Everyone in the room will see: Aros is feeling very sad today. All emotes are considered IC. It is advised that all OOC conversation be kept solely to the "osay" command. Using emote for OOC conversation could result in the loss of the roleplaying experience privileges. Some notes to keep in mind when typing an emote: - Emotes should be written in prose, unless your character is actually reciting poetry. It should be styled such that the passage about your character could be included in the Wheel of Time series itself. While everyone will have his/her own style of writing - and we encourage this - in general, try to write in a way that fits the general scope of the world we are inhabiting and creating. A point of note with regard to style choices: though the Wheel of Time series is written in past tense, as a story being retold, our world is a work in progress. Since we are creating this story as we go, rather than trying to tell a story which has already happened, it is customary to write emotes in present tense. In addition to creating the sense of a living narrative, present tense provides a measure of clarity to combat and allows 'open' emotes to flow more smoothly. (See below for explanation of open emoting.) - Emotes should be about external descriptors. Your emotes should not include inner monologue unless the thoughts in your head can be clearly seen in your expression or other external indicators. > Examples: Try to avoid this: Fred walks along the streets of Caemlyn, ashamed that he had to leave his hometown of Four Kings to come to this big city. He feels out of place here and wants to leave as soon as possible. Instead try this: Fred walks slowly through the streets of Caemlyn, his eyes downcast more often than not, and his shoulders hunched in on himself as he moves. He tries his best to avoid contact with the large groups of people he squeezes past, and each time he bumps into someone, he lets out a small squeak of fear. Your actions should speak for you. No one here is a mind reader, and your descriptions should be sufficient to evoke the motivations behind your actions for your fellow RPers. - Emotes should be inclusive of the others in the scene with you. This means you should be mindful of the other PCs and allow them to participate with you. Give them something to work with. This is also a good habit to be in for the sake of 'open' emotes in combat. Basically, think of even word- less emotes as one side of a conversation. > Examples: Try to avoid this: Martha moves into the room and slinks into the corner, sitting down quickly and folding her arms over her chest. Her cotton dress is nice, but fairly simple and blue. She doesn't make eye contact with anyone and seems bored by her surroundings. Instead try this: Martha slinks into the room quietly, her simple blue cotton dress swirling softly around her ankles. As she quickly sits at an unoccupied table, she tries to avoid meeting anyone's eyes, apparently uneasy about her surroundings. With her arms folding over her chest, she seems both defensive and vulnerable. The subtle difference is that the first emote does not do anything to encourage other players to approach your PC and include her in the scene, while the second provides a reason for someone to address her and draw you into the scene. - Emotes must be 'open' rather than 'closed'. This means that you cannot dictate another character's response to any action you take. You must always leave the resolution of your actions toward another character up to that PC's player. > Examples: You must avoid this: Adam swings his sword toward Bob's chest, the steel whistling through the air as the sharp blade slices quickly across the intervening space. The keen edge makes direct contact with Bob's ribs and slides along his breastbone, parting the flesh in a spray of red. Instead do this: Adam swings his sword toward Bob's chest, the steel whistling through the air as the sharp blade slices quickly across the intervening space. His face is set in concentration and he strikes with a deadly will, attempting to make direct contact Bob's ribs and slide the keen edge along the other man's breastbone. The response to your attempt is up to your opponent in the scene, and this is true whether in combat or in casual RP. Your actions cannot dictate another player's response; you must allow other characters to react. You, in turn, have the responsibility (and the right) to deliver your own character's reply. Keep in mind that the more completely your open emote is described, the better the chances are that it will be answered appropriately. See also: Pemote, RP, NPC, Policy, RPseek, Roleplay-Examples, IC, Where |
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