- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other
.:. |
The following help file is intended as an explanation of what Wolfkin are, for players who have either not read the books yet or have not read them in a while, and a very loose guide to RP as a Wolfkin, which is intended as helpful advice and NOT restrictive rules that apply to every individual in every situation. WHAT ARE WOLFKIN? The Wolfkin guild on the MUD represents the very small group of people in the WoT books known as wolfbrothers. The term 'Wolfkin' rather than 'Wolfbrother' is used as the name of the guild on the MUD because females as well as males are allowed to join it. There are very, very few wolfbrothers in the books, Perrin and Elyas being the most notable, but more are allowed on the MUD for the sake of fun and letting it be RPed by anyone who wants to. Wolfkin are people born with a kinship to wolves, and this kinship usually shows up in adolescence (and usually occurs sooner if the person meets an older wolfkin to help guide them, such as Perrin meeting Elyas). The ability usually manifests itself when wolves sense the thoughts of the wolfkin and begin responding to them. At about this time, the eyes of wolfkin begin changing to a yellowish or golden color. Wolfkin gain several abilities related to their kinship with wolves (see help WOLFKIN ABILITIES for details), and are able to communicate with wolves and other Wolfkin through thoughts and images. (Note: Because of this kind of communication, Wolfkin are able to use gdt (guild channel) ICly, but only if it is RPed as being through thoughts and images.) Wolfkin after a while also develop very wolf-like reactions, such as baring their teeth when angered, and they tend to prefer being away from cities and large gatherings of people. For many Wolfkin, life is a constant struggle to balance being human and being kin to wolves, and if this balance isn't maintained it is very possible for wolfkin to completely lose their sanity and become lost to the wolf side, thinking that they are really wolves. The Wolfkin guild on the MUD has ranks as other guilds do, but they are very different from most other guilds. As Wolfkin are generally independent of each other and unorganized, most of the ranks are equal. There is a rank called Cub for newer members, and an Outcast rank for Wolfkin who have betrayed the wolves and are distrusted by them. Besides that, the rest of the ranks are equal and based on the individual WK's RP. As WK do not label themselves ICly, the rank names are only OOC designations resembling the individual character's RP, and WK should not be referred to by their rank names ICly. The ranks are relatively unimportant and not meant to hinder or restrict RP in any way. All Wolfkin choose wolf names for themselves and if you intend to play a Wolfkin then it is a good idea to start thinking of a wolf name when you think up your background (read help WOLF NAMES for details). WOLFKIN RP AND IC INTERACTIONS Wolfkin are already loners by nature because of their kinship with wolves, but this is made even more so by the fact that the golden colored eyes of Wolfkin make other people very suspicious of them, sometimes to the point of being called darkfriends. Wolves are widely misunderstood and thought to be creatures of the Dark One, which makes getting along with most people even more difficult. There are, of course, exceptions, but that is the attitude of the general population. In addition, here is a list of a few of the other guilds on the MUD who would have special and more defined interactions with Wolfkin: Aes Sedai: The Wolfkin ability is completely new to Aes Sedai and they have no understanding of it. Thinking it something of the One Power, the Red Ajah tried to gentle Elyas, who used to be a warder, but the gentling had no affect as it has nothing to do with the One Power. Because of the curiosity of Sedai who would want to study Wolfkin, the wise Wolfkin who wants to stay free avoids them. Children of the Light (aka Whitecloaks): The CotL, being a fanatical organization intending to destroy darkfriends, takes the misunderstanding of the nature of wolves to the extreme, thinking them creatures of the Dark One and assuming all Wolfkin therefore must be darkfriends. The Children smell wrong to the wolves, in the way that a rabid dog smells wrong, and a Wolfkin can usually smell the wrongness too. They are, of course, best avoided. (Note: Please keep in mind that ICly the CotL severely outnumbers Wolfkin and are an organized military, they should be AVOIDED, -NOT- HARASSED. If you wish to OOCly harass CotL or provoke them to conflict etc. then please don't join Wolfkin as our standard of RP is higher than that.) The Shadow/Dark: The wolves have a very severe hatred of all shadowspawn, and a pack of wolves would go out of its way to kill any shadowspawn. This hatred for shadowspawn carries over to Wolfkin and is why a Wolfkin cannot be a darkfriend. Please keep in mind that though Wolfkin can sometimes sense other peoples' emotions and intentions, they do NOT sense whether or not someone is a Forsaken or darkfriend. So if you know OOCly that someone is a darkfriend or a disguised Forsaken, do NOT pretend to be able to know this ICly as well. Tuatha'an (aka Tinkers): As Elyas is friends with Raen, a Tuatha'an Mahdi, and tinkers have camps outside large cities, Wolfkin generally get along well with Tinkers. Remember that they are peaceful people who follow the Way of the Leaf, and it is very impolite to bring a weapon into their camp. Those are just a few of the many groups of people in the WoT world and on the MUD. For most other guilds, each members' opinion of Wolfkin will most likely be separate from the rest of the guild's and will depend on that individual's RP (and vice versa for a Wolfkin's opinion of them). Also remember that these are very general tips and guidelines and individual RP may vary slightly. For example a Tuatha'an would not be friendly with a wolfkin who carries a weapon around in the Tuatha'an camp, or a Whitecloak may become enlightened and friendly toward Wolfkin after having his life saved by a pack of wolves and having a long conversation with a wolfkin. Of course, that Whitecloak would most likely not want to talk to his fellow Children of the Light about it for fear that they might think HIM a darkfriend too, so though individual attitudes may vary it is not likely that overall IC attitudes between entire guilds would change. |
:: Beginning |