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| .:. WIMP |
Wimpy makes you run from a fight on your own once you are hurt badly enough. You choose the hit point level where your nerve breaks. Syntax: > wimpy <hit points> Sets your wimpy level. In a fight, when your hit points fall below it, you try to flee on your next turn. Use 0 to switch wimpy off. > wimpy Shows your current level. You cannot set it higher than half of your maximum hit points. The default is 30% of your maximum hit points. Like any flee, a wimpy escape can fail. When it works, you see "Your wounds force you from the fight." Example: > wimpy 200 Okay, you'll wimp out if you drop below 200 hit points. See also: Flee, Combat, Aggressiveness |
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