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.:. WIMP





Wimpy makes you run from a fight on your own once you are hurt badly enough.
You choose the hit point level where your nerve breaks.

Syntax:
> wimpy <hit points>
Sets your wimpy level. In a fight, when your hit points fall below it, you
try to flee on your next turn. Use 0 to switch wimpy off.

> wimpy
Shows your current level.

You cannot set it higher than half of your maximum hit points. The default
is 30% of your maximum hit points.

Like any flee, a wimpy escape can fail. When it works, you see "Your wounds
force you from the fight."

Example:
> wimpy 200
Okay, you'll wimp out if you drop below 200 hit points.

See also: Flee, Combat, Aggressiveness


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