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.:. SPELLS


If you possess the ability to channel you can learn various weaves,
magical spells. In order to learn a weave, you must first make sure
you meet its preconditions, then you must find a teacher. Weaves
and other channeling skills are taught player to player.

Knowing and using weaves

Use spells to list the weaves you know. Inform gives information about
a named weave. You still need its skill, required flows and prerequisites
to cast it; choosing a larger spend tier does not bypass those checks.
Follow the weave's own learning restrictions, where applicable.

Example:
> spells
> inform 'fireball'

Use Grasp to hold the Source, Weave to cast, and Release to let it go.
Weave accepts an optional level from 1 to 4 to select an Endurance
tier; without one, it keeps grasp-derived spending. The level is not
the weave's complexity.

In combat, accepted weaves charge before resolving and occupy your
primary action. Combat Channeling explains the delay and your defensive
choices. Overchanneling explains the danger of spending beyond your
Endurance, including the first cast that takes you below zero.

Weave help pages describe effects and choices, not permission to learn
every weave. Channeling skills can also be taught through approved RP
avenues and set by the appropriate immortals, as the existing Grasp
guidance explains.

See also: Skills, Channeling, Grasp, Weave, Release,
Inform, Combat Channeling, Overchanneling,
Fireball, Chain Lightning, Cure Wounds, Heal,
Cure Blind, Project Voice, Fire Protection





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